Exploring 3D Modeling with 3ds Max 8
An exceptionally practical and project-driven book, Exploring 3D Modeling with 3Ds Max 8 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Autodesk's® widely used 3ds max software, and the tools and commands that will lead users quickly to proficiency using the latest release. Flexible, step-by-step tutorials are geared to get readers up to speed by providing useful and entertaining applications to real-world 3D modeling scenarios. Coverage includes the important concepts of polygonal, spline, and patch modeling, as well as the materials and textures that are essential to generating photo-realistic projects. Basic and intermediate lighting techniques and rendering methods for final output of projects are also explored in this one-of-a-kind introduction to the world of 3D modeling and animation.
Biography
Steven Till is a freelancer media designer, producing print and interactive design projects as well as computer animations for various clients. Recently, Steven has
been deeply involved with Pittsburgh-based TONeRWOODS Productions, where he oversees various animation projects. He has
previously worked as a multimedia animator at Sightsound and has designed corporate identity and multimedia packages for companies worldwide. |